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"Not necessary because it's been cleaned record by record. Helgen Reborn which is also has ITM records:
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I know, if I clean for instance Hunterborn and it is true that cleaning that mod break the mentioned quest line, I don't have the knowledge to solve that issue, and mod authors mostly retired.
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I am sure this conflict could be solveable by a proper patch if anything has gone wrong way, but I am still hesitate what would be the good choice.
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Mods I do not want to clean, but I do not want to se the annoying warning always. Honestly I do not really understand why I can't make for instance some kind of white list via LOOT. If I am not mistaken there are others: Guard Dialog Overhaul, and one more. But as you read the mod author of Hunterborn mod said do not clean Hunterborn. They said, they are working fine with those ITMs records, as well. Two mod authors said that, no three of them they have no idea what will happen if I clean they mods.
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I am sure you can solve any kind of issue with your knowledge, but I am just a player. ITM's are not always dirty.Ĭleaning them will break the Strange Claw questline. Hunterborn also has ITMs, but according to the mod author do not clean those ITM records, because they a quest line.ĭo not clean them. Ps: "The automated cleaning function "Remove Identical To Masters records" take care of everything and is safe to use." Other mods, which were signed by LOOT I have cleaned. These are which ones LOOT does not sign as "faulty" plugins, but they have ITMs. Processed Records: 162, Removed Records: 8 Processed Records: 27251, Removed Records: 7Ĥ.) Custom Family Home (Optional Additional Familiy Room) Processed Records: 17182, Removed Records: 4
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Processed Records: 13367, Removed Records: 8Ģ.) Relighting Skyrim-No JIT (Legendary) Ext. (Just, to be safe and make backup, etc.)ġ.) The Oblivion Realms Serie - Morthal Pain Tried to ask mod authors, but lots of topic are inactive or mod authors also didn't know the exact answer. I have some mods with cleanable ITMs, but I am not sure should I clean them, or shouldn't. I am not sure wheter I am at the right topic, or not. *the mods in the screenshot haven't really been organized yet, as I'm still in the process of installing new ones and figuring out what to clean or not.Īpologies if this was explained elsewhere and I missed it >_< I just want to make sure I don't break something on my first attempt, before continuing. There's an SKSE-Scripts mod, as well as PapyrusUtil, Distant Decal Fix and Stable uGridsToLoad in MO so far, and I don't know if they require cleaning. I've read through several places/guides already, like here īut the number of things really does seem quite small.Īlso - I understand that it's usually very important to clean mods in order to avoid conflicts and potential in-game wonkiness/ CTDs, but although I just started attempting to mod Skyrim for basic stability/bug-fixes, I did end up with a bunch of stuff in my Mod Organizer folder that I'm not sure should be cleaned or not. I'm wondering if there's a comprehensive list of things I should definitely NOT clean (in order to avoid breaking them or creating conflicts where there would be none, etc.), or if that list is so small that it shouldn't be a problem? esm files, I got the impression that I should use it to clean pretty much everything except skyrim.esm, the unofficial patches and a very small number of mods that contain intentional dirty edits. Two mods intentionally changing these values are going to have an unpredictable outcome on the game.So, after reading/watching tutorials for TES5Edit and using it to clean my main. Thus, NAM0 and NAM9 are confirmed to be exempt from the Rule of One and conflict management becomes a very complicated issue with these. This lag happened DESPITE the fact that at least 10 other mods loaded AFTER the accidentally edited one and reverted these values back to vanilla.
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This ended up producing a massive amount of stutter as the game was attempting to load LOD assets for an area 10x the normal size. Thus telling the game that Tamriel was a great deal larger than it should be. Tamriel should universally have NAM0 settings of -57X and -43Y with NAM9 settings of +62X and +51Y.Īn accident in the CK caused one of my mods to get the NAM0 Y value changed to -6115 and the NAM9 X value to be changed to 6113. The Object Bounds section has NAM0 (minimum) and NAM1 (maximum) values which represent how large a worldspace should be. In a worldspace, there is a section for Object Bounds.
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Due to a freak CK accident, a record that ignores the Rule of One has been located.